#include "shapes_lo.inc"
// Round_N_Pyramid (     N, Wire_R,   R1,   R2, Height, Fill_On, Merge_On)  
object{ Round_N_Pyramid( 6,   0.10, 1.00, 0.70,   0.55, 1, 0 )         
        texture{ pigment{ color rgb<1,1,1>}
                 //normal { bumps 0.25 scale 0.015}
                 finish { phong 1}}
         scale<1,1,1>
         rotate<0,90,0> 
         translate<0,0.10,0>
       } //------------------------------------------------------------------------------------       
